Below you will find many of our recorded and archived sessions. Just click on the link to view the archived video.
2020-21 Live PD Session Archives
January 9, 2021
Teaching the Way Children Learn led by Shalini Chauhan
Indian educator Shalini Chauhan demonstrates ways students have produced photos and videos across the curriculum and in cross-curricular projects, and explains why, when children are motivated, and when we adapt our teaching methods to the way they learn, they learn more, faster, and better. Here are the slides.
January 8, 2021
Two Tools to Motivate Students, led by Deepti Chopra
Deepti Chopra showed how Wordwall can be used to set up a playful environment to motivate children to learn and practice, and Artsteps can be used to showcase student work for authentic audiences. Here are the slides.
December 12, 2020
Facilitating Remote Instruction for Teachers and Families led by Tagrid Sihly
In this session, we discussed the most common obstacles to student learning, especially when students are learning remotely, examined a framework and tools for overcoming those obstacles, and provided you with access to a large library of carefully selected, free online resources to facilitate daily planning and instruction. Here are the presentation and the virtual library of resources.
December 8, 2020
Virtual Quests to Engage Students in Exploration, Creativity, and Learning led by Monica Joshi and Amanda Pickard
With Virtual Quests, students can travel from one virtual location to another, figuring out puzzles, locating key clues, learning, building skills, and even collaborating and competing. If you are someone who is actively engaged and looking for user friendly tools, you will be thrilled to discover ThingLink. ThingLink allows teachers to set up virtual learning quests for students and also for students to set up quest challenges for other students. Here are the slides and here is a link to the Thinglinks shown.
November 23, 2020
How to Make Teaching Easier, Using Augmented Reality, led by Anupam Sharma
Anupam Sharma showed ways that lessons and projects where students create in Augmented Reality can motivate children to take charge of their own learning, letting the teacher focus on leading and coaching rather than discipline and compliance. These lessons run across disciplines, starting in pre-school and going through secondary school. This session described activities which are easily followed in 3DBear. If you end up using some of the activities, please share them with her here. And here are the slides.
November 17, 2020
Sexy Assessment led by John Schembari
Why can’t assessment motivate AND evaluate? We had a discussion talking about assessment strategies that save teachers time and energy, provide valuable feedback to students and educators, and inspire instead of turning off students. Here are the slides.
October 25, 2020
How I Spent 35 Years Teaching Children to Respect Each Other led by Lisa Parisi
By fostering community, modeling respect, and teaching responsibility, I was able to create a classroom of considerate, compassionate students who worked hard to make everyone successful and comfortable. Come learn how you, too, can create the leaders our world needs today. Here are the slides.
October 13, 2020
Leading Students Through Failure to Success with the Conrad Challenge, led by Kristie Betts Letter
This session was an interview with 6 high school students about what they learned about failure, success, entrepreneurship, communication, collaboration, innovation, and finding their passion as they created businesses that solved problems. When we think of redesigning education, we should be listening to students.
September 22, 2020
Cross Curricular Lessons to Unleash Student Creativity, led by Monica Joshi
Monica Joshi is IT Head, Sat Paul Mittal School, LUdhiana, Punjab, India. She is a sustainable development enthusiast, and so are her students. She is a Microsoft Innovation Expert, MIE Master Trainer, Minecraft Globl Mentor, was selected for the Microsoft Education Exchange in Singapore, and has presented at #TeachTalk at Edutech Asia. In this session she covers some of her favorite cross curricular lessons, which use Adobe Spark and 3DBear. All her links and slides are in this Adobe Spark website.
August 25, 2020
Fireside Chat on Creating Effective Remote Learning Experiences, led by John Findlay
John Findlay is the CEO and founding partner of LemonadeLXP (est. 2018), a learning experience and digital adoption platform (all baked into one!) . We discussed ways to engage learners and successfully compete with at-home and life distractions for teachers, schools, unicersities, companies, and trainers. John is a featured speaker for the Serious Play Conference.
July 14, 2020
Using AR to Engage Students in the 4 C's, led by Monica Joshi
The best lessons combine academics with foundational skills such as communication, collaboration, creative thinking, and critical thinking. Monica Joshi has taught hundreds of teachers how to use technology to engage students in authentic work that teaches literacy, reading, writing, math, science, social studies, STEM, and STEAM in elementary and middle school. Here she will share some of her favorite lessons that get kids working together to learn and create using Augmented Reality. She will be using the 3DBear app to allow students to showcase their work. Here are the slides as PowerPoints.
June 18, 2020
STEM Challenges that Motivate Students, led by Eika Johnson
In this session, we will explore ways that students can be motivated to explore and use design thinking and problem solving techniques to complete STEM challenges. We will look at 3 STEM challenges, one using building bricks, one using computer aided design, and another using 3DBear and Augmented Reality. All 3 challenges can be adapted for varying grade levels but are ideal for the grades 4-8. Here are the slides.
June 17, 2020
Teaching in and with Virtual Museums, led by Tom Barry, Cradle of Aviation Museum
This session will highlight how you can conduct lessons around a virtual field trip to explore the science of flight, historic events in the history of aviation, and STEM lessons around lunar and mars explorations. Additionally, you will have a framework for creating lessons around any virtual field trip and we will explore the use of student digital storytelling using video, photos, and Augmented Reality using the 3DBear app.
June 15, 2020
Exponential Thinking Games to Cultivate Continuous Innovation, led by Serious Play Conference featured speaker Katharine Hargreaves
This webinar will explore why embracing disruption is the new game - and how leaning into your evolutionary growth edge as a team can help you shift perspectives and turn your problems into creative and flexible solutions. Facilitated by ARKO CEO and Culture Alchemist Katharine Hargreaves, you’ll walk away with some new tools to help you navigate the unknown and innovation experiments you designed to put your insights into practice. Here are the slides.
June 4, 2020
Connections That Make a Difference to Students During Remote or In-class Learning, led by teacher/author Jennifer Lee Quattrucci
We are facing so many obstacles as we try to reach and teach our students, and despite that, we know that connecting, and maintaining, a connection is what is going to make the difference in their lives and learning. We are all social and emotional beings.
In this Edchat Interactive, Jennifer is going to showcase and discuss techniques that can be used in the classroom and remotely, by teachers and with parents, to empower students to handle conflict, collaborate, engage in deep learning, act with kindness, and think critically and creatively. Here are the slides.
June 2, 2020
Learning with Digital Games during COVID-19, led by Serious Play Conference speakers Ryan L. Schaaf and Keri Engel
Play is our brain’s favorite way to learn – Diane Ackerman
Ryan and Keri have curated some great games vetted for educational content and player experience. They demonstrated some of their favorite games from their free resource and discuss how to find and use games to motivate, teach, and engage children from grades K through 12.
May 18, 2020
Designing and using games to change behavior, led by Serious Play Conference speaker Michael Beall
Over his career, Mike Beall has led the design and development of many learning games across a variety of domains including affective neuroscience, astrophysics, regenerative medicine, implicit bias, and environmental science. In this session Mike discusses the design considerations for games that are targeted to affect behaviors, how these games are deployed, and the research behind their use. Interestingly, one of his games had such a positive effect that the FDA prohibited its use.
May 13, 2020
What we've Learned Building Immersive Classes, led by Serious Play Conference speaker James Robert Kiggens
Jim Kiggens will walk us through What are the benefits of immersive classes, Why it's not just a different hardware platform (It’s a different modality), What do the teachers need to know, What’s different about the instructional material, How do you assess and provide feedback for students, How do you find good content. Here are his slides.
May 12, 2020
Integrating Art, Academics, and Augmented Reality, led by 3DBear Ambassador Natalie McKalip
In this session, Natalie McKalip will lead us through the hows and whys of integrating art into curriculum, including projects that you can try with your students tomorrow. Please come prepared with questions along with your own examples, as there will be ample time to interact with Natalie and with each other. Natalie will be using 3DBear to showcase how students can create using Augmented Reality. Here are her slides and here is a sample lesson.
May 6, 2020
How to turn games & activities into tools of evaluation and assessment, led by Serious Play Conference speaker Marcia Downing
We sometimes forget that every activity, even everyday activities, provides an opportunity for our students, and ourselves, to learn and to assess our progress. In this session Marcia Downing walks us through a few fun activities and then springs on us how we were actually assessing and evaluating ourselves. Here are her slides and her handouts.
April 30, 2020
Real Games Used by Real Teachers for Real Learning, led by Serious Play Conference speakers Paul Darvasi and John Fallon
Paul and John led a discussion with educators from around the world on games that motivate students to go beyond what they would normally accomplish in school. Lots of great suggestions on games, ways to teach using games, and ways to motivate students.
April 29, 2020
Augmented Reality, Astronomy, Space Missions, and Astronauts, led by 3DBear Ambassador Denise C Wright
Denise demonstrated some fun ways for students to learn about our solar system, the moon, asteroids, planets, the sun, stars, and constellations. Even in times of remote learning, students can make sense of astronomy through creating their own scenes and stories using Augmented Reality. Using AR, they can experience colonizing Mars, taking a trip to the moon, creating an international space station. Here are the slides.
April 14, 2020
When Machines Read Minds: How your Teaching and Training Programs Are Going to Change, led by Serious Play Conference featured speaker John Kolm
Led by Serious Play featured speaker John Kolm, who gave an overview of neuroanatomy, described what we can measure in the brain now, gave a demonstration of the mind controlling an object, explored some implications for teaching, and talked about some likely futures. Here are the slides.
April 7, 2020
Teaching SEL with Digital Storytelling and Augmented Reality, led by Laurie Guyan and Featuring 3DBear
This webinar showcased how augmented reality can be used in the classroom to support social and emotional learning. We know that students with strong social and emotional skills do better in school and are more engaged in their learning. Laurie explored ideas around digital storytelling and review activities that foster empathy, understanding emotions, and emotional intelligence, showing these techniques using the 3DBear Augmented Reality creation platform. Here are the Nearpod Notes and Slides.
April 2, 2020
Incorporating Virtual Reality in the Classroom, led by Serious Play Conference speakers Aditya Vishwanath & Amrutha Vasan
Aditya and Amrutha have been using VR to teach science for about ten years; what have they and other researchers learned? There are a few key findings to successful use of VR as a teaching tool, and some strategies that tend to work better than others. Their website is inspritvr.com. View their slides here and the archive to the right.
March 25, 2020
Stories to Calm Students (and parents and teachers) During Turbulent Times, led by Ralph Sing
Ralph starts by walking us through an exercise to give us all the space to be present and resourceful, and then discusses why stories are so powerful, how stories affect us, uses an example of a story that helps children model behavior, and then discuses techniques to use the stories to reach and affect audiences of all ages. Ralph's life mission is to bring an understanding of shared values through stories from the world's spiritual traditions and cultures.
March 24, 2020
Can You Learn to Create a Micro Learning App in Under One Hour, led by Dennis Glenn
If you’re interested in creating bite-sized learning activities where students can learn in short bursts with maximum engagement, you’ll want to invest an hour to attend this session. Serious Play Conference speaker Dennis Glenn uses 20 years of experience to show how to think about learning apps using the business model canvas, then works with the participants as they build micro learning apps using Articulate Rise, and introduces other tools to build learning apps.
March 19, 2020
How the Structure of Games is Actually a Teaching Paradigm, led by Chris Crowell
Have you ever persisted at something that was hard?
Games are designed to be challenging; gamers do that every day and keep coming back. And every time they level up and learn something, the challenge increases. What is it about games that keep bringing us back for more hard fun?
There are very few people who have worked on the design of popular games and also are involved in teaching and designing curriculum. Chris Crowell is one. Join Chris for an engaging discussion that is also a prelude to his workshop at the Serious Play Conference where he guides educators through the experience of creating a game prototype focused on a curriculum concept of their choice.
Here is a link to Chris's presentation.
March 10, 2020
Using Augmented Reality to Reach Students on the Autistic Spectrum, led by Robin Williams, Antti Peltoniemi, and Tero Kujala
These three speakers have worked with and studied children with autism and other “disabilities”, and they have helped teachers both in the US and Finland work with exceptional kids. They will show how exercises, lessons, and interventions that utilize Augmented Reality and Virtual Reality can be used to help all children excel.
This session will show a variety of lessons and examples, and will use 3DBear as the platform for showcasing some of the proven techniques to engage students, and especially children on the autism spectrum. Link to Antti and Tero's presentation. Link to Robin's presentation.
February 13, 2020
The Virtual Escape Room, a Model for Serious Learning, led by Enrique Cachafeiro
In collaboration with the librarian and a science teacher from a local high school, Enrique produced a virtual escape room that teaches the enzymes section of Biology. He had 165 Biology students play the game and recorded the results. Dr. Mystakidis from the University of Jyvaskyla in Finland and Ioannis Hatzilygeroudis from the University of Patras in Greece, took those results and summarized the data and outcomes.
Enrique shared the idea behind the design, the results and some of the lessons learned along the way, and discussed how Virtual Escape Rooms can be used in your classrooms as a preview to his presentation at the Serious Play Conference. Here are Enrique's slides and here is the video of the escape room.